Tia Lv 350 Boss
- Episode Boss
- Element Physical
- EXP 380,000
| HP 1,040,002 | MP 16,500 | Strength 15,000 | Dexterity 12,700 | Vitality 154,286 | Intelligence 2,700 |
By party size
| Party size | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| HP | 416,001 | 728,001 | 936,002 | 1,248,002 | 1,560,003 | 1,872,004 | 1,976,004 | 2,080,004 |
| EXP | 342,000 | 380,000 | 418,000 | 456,000 | 494,000 | 532,000 | 570,000 | 608,000 |
The stage multiplies HP and experience by the number of players inside. Raid difficulties change the level first.
Tia Lv 62 Boss
- Semi Boss
- Element Physical
| HP 332,384 | MP 1,632 | Strength 3,812 | Dexterity 0 | Vitality 35,968 | Intelligence 256 |
Includes a fixed bonus of +100,000 HP set on this creature.
By party size
| Party size | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| HP | 265,907 | 398,861 | 498,576 | 531,814 | 664,768 | 797,722 | 814,341 | 830,960 |
The stage multiplies HP and experience by the number of players inside. Raid difficulties change the level first.
Tia Lv 60 Boss
- Episode Boss
- Element Physical
- EXP 25,000
| HP 30,672 | MP 368 | Strength 1,819 | Dexterity 0 | Vitality 11,784 | Intelligence 64 |
Includes a fixed bonus of +-38,592 HP set on this creature.
By party size
| Party size | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| HP | 24,538 | 36,806 | 46,008 | 49,075 | 61,344 | 73,613 | 75,146 | 76,680 |
| EXP | 25,000 | 30,000 | 32,500 | 35,000 | 37,500 | 37,500 | 37,500 | 37,500 |
The stage multiplies HP and experience by the number of players inside. Raid difficulties change the level first.
Tia Lv 32 Boss
- Semi Boss
- Element Physical
| HP 2,560 | MP 176 | Strength 471 | Dexterity 0 | Vitality 280 | Intelligence 32 |
Includes a fixed bonus of +1,000 HP set on this creature.
By party size
| Party size | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| HP | 2,048 | 3,072 | 3,840 | 4,096 | 5,120 | 6,144 | 6,272 | 6,400 |
The stage multiplies HP and experience by the number of players inside. Raid difficulties change the level first.