Chaos BibleLunia Handbook
Englishen

Economy

Gold, Shops and Trading

The three tier currency, real shop prices, what each item sells back for, the barter and ladder exchange rates, and the market listing fees.

Lunia prices everything in a three tier currency, and almost every item carries its own trading rules. Neither is explained in game, so this page does it.

How money is counted

Gold splits down twice:

UnitWorth
1 Gold100 Silver
1 Silver100 Copper

So a price tag reading 2 Gold 25 Silver is 22,500 Copper, and a cheap potion at 4 Silver is 400 Copper. Carried gold is capped at 400,000 Gold. Hit that ceiling and payouts break: quest turn-ins are refused with a gold overflow error, and some rewards arrive as mail instead.

What things cost

Real shop prices, so you know when you are being fleeced:

ItemBuyNPC pays you back
Small Health Potion4 Silver2 Silver 80 Copper
Giant Recovery Potion1 Gold 74 Silver1 Gold 21 Silver 80 Copper
Fortification Stone5 Silver1 Silver
Cold Shining Jewel2 Gold40 Silver
Novice weapon, 1st grade (Lv1)10 Silver 10 Copper1 Silver 1 Copper
Novice weapon, 3rd grade (Lv21)2 Gold 25 Silver22 Silver 50 Copper
Ancient Rodesian Weapon I (Lv60)14 Gold 60 Silver1 Gold 46 Silver
Gillan's Supreme Weapon (Lv70)220 Goldnothing
Legend Stage Key (1 day)30 Gold5 Copper
MYTH Entrance Key (7 days)180 Gold30 Copper

There is no fixed buyback percentage. Every item stores its own sell price. Potions return 70 percent, shop gear 10 percent, refining materials 20 percent. Keys, recipes and most quest items return a token 5 Copper whatever they cost you, and MYTH weapons, ladder gear and fishing rods return nothing at all. Selling a stack pays the sell price times the stack size.

The shops

ShopStock
Beginner Weapon/Armor Store33 items in each of six equipment tabs
Merchandise Store15 potions, 5 keys, 25 crafting items, 9 reagents, 59 fishing items, 12 boxes, 10 others
Remote ShopTravelling cut-down: 12 potions, 9 class supplies, 6 boxes
High Class Weapon/Armor Store131 weapons plus 12 per armor slot
Key Trader12 stage keys, 4 Gold to 24 Gold each
MYTH Items MerchantBoth MYTH keys, mid tier potions and Jewel of Life
Devildom MerchantFive door keys at 10, 20, 40, 80 and 160 Gold
Barter StoreGold plus a material, see below
Achievement Shop50 entries, mostly cosmetic, paid in Gold plus Achievement Coins
Ladder Reward MerchantDuelist gear bought with Gold plus ladder points
Gold ShopTwo big ticket items, limited per account per month

Barter: gold is only half the price

The Barter Store never takes plain gold. Every line wants a currency item too, usually Soul Traps:

RewardGoldAlso costs
God of Lunia's Item Box10 Gold2 Soul Traps
Strange Magic Box150 Gold30 Soul Traps
Brilliance Soldin Weapon Box1,500 Gold300 Soul Traps
Super Bait x2502 Silver1 Soul Trap
Engineering Tool Box20,000 Gold400 Soul Traps

The Chaos Coin Bank tab turns elemental souls into Chaos Coins, and the rate is nowhere near uniform. Light souls buy roughly twice what Moon souls do:

Souls handed inGoldCoins you get
30 Soul of Moon50 Gold3
30 Soul of Wind46 Gold 67 Silver3
30 Soul of Fire32 Gold 50 Silver4
35 Soul of Darkness24 Gold5
35 Soul of Water18 Gold 33 Silver6
35 Soul of Light14 Gold 29 Silver7

Ladder gear works the same way with ladder points: weapon 2,600, chest 2,400, legs 2,200, head 2,100, support 2,000, feet 1,900, hands 1,800, plus 2,418 Gold for the first four slots and 1,188 Gold for the rest.

Read the trading conditions

Before buying or equipping, check whether the item is tradable now, whether use binds it, and whether it has an expiry. A cash-shop origin does not by itself establish that it is bound. Stage-only items are not permanent inventory rewards. Some effects activate automatically while others require use; read the item description.

Check the exact name, quantity, options, remaining duration and final gold amount in the confirmation window. An item that can be sold before use may lose its resale value after equipping. Do not treat a merchant contract as permission to trade every restricted item; its specific conditions still apply.

The player market

Listing costs a percentage of your asking price, with no flat charge on top:

Listing durationFee
1 day2.1%
3 days2.3%
5 days2.5%
7 days2.7%

You can hold 50 active listings and the browser shows 20 per page.

Where gold actually comes from

Episode quests pay in Copper for a long time: 50 Copper for the first, creeping up through 99, 198 and 298, and the later ones still top out around 83 Silver. Suppression quests pay 2 Gold. Real income comes from clearing stages and selling what drops, not from quest rewards.

The sinks are steeper. Three class quests charge 500, 800 and 1,000 Gold to complete, one daily conversion quest costs 10,000 Gold outright, and the Gold Shop sells a rebirth book for 50,000 Gold and a pet box for 5,000 Gold, both limited per account per month.

Per item numbers live in the item browser; quest payouts are in the quest browser.

Chaos Bible

A detailed companion for your adventures in Chaos Lunia. Availability, event rewards, and balance can change. Read the conditions beside each rate and check the current in-game tooltip before spending valuable materials.