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The Myth Tier

Ancient Times is the Lv 70 to 85 tier: six forests that unlock the Cave of Chaos, three boss stages and two towers.

Past Legend the stage list grows a MYTH tab with two episode tabs, Ancient Times and Devildom. This page is all of Ancient Times: 21 stages, level 70 to 85, most of them opened by carrying a key through a door.

What the tier is

Everything here is a dungeon on the Myth/Devildom channel, except the Tower of Suffering, which sits on Ep. 7. The hub is 08 Myth Square Hall of Moon Goddess, open from level 70. Nothing has a level cap, and air damage is 1.2 throughout, the Legend multiplier, so juggling pays as it did on the way up (combo system).

The tier is built around rebirth gear: each stage caps what you may wear inside at "up to one rebirth", and Myth gear itself only works in Myth and Devildom stages. The Tower of Suffering is the exception at zero (rebirth).

Getting in: the pass key

Three interchangeable pass items open the forests: Legend Stage Key (1 Day) at 30 Gold and Myth Entrance Key (7 days) at 180 Gold from the MYTH Items Merchant, plus the Durable Key to Myth Stages. Carry one to the gate inside a forest and it passes you through and hands you stage licences. The key is not spent. Everything else in the tier wants its own key, one per player.

The six forests

Five players, a party of one allowed, two spare lives, unlimited revives, and twenty rooms arranged fresh every run. Each gate opens the matching Cave of Chaos block.

ForestLevelSpirit bossIncarnate boss
Ep1 Forest of Moon70Lunia (Lv 350)Nergal, Mythical Unicorn-lion
Ep2 Forest of Wind75Foriel (Lv 450)Minotaur, Talman King
Ep3 Forest of Fire80Wildur (Lv 550)Nephron, Basiliscus King
Ep4 Forest of Darkness85Zugren (Lv 650)Sphinx, Cliff
Ep5 Forest of Water85Seres (Lv 850)Ancient Tortoise King, King Kraken
Ep6 Forest of Light85Soldin (Lv 1050)Executioner of Light

The Ep1 gate also opens Crack of Dimension and the Ep4 gate the Devastated Forest. Two further licences come from a kill: the incarnate boss in Ep4 opens Prison of Demon Lord, the one in Ep6 opens the Gateway to Devildom.

The fights share a vocabulary worth learning once. Magical wards make the boss untouchable until the party has stepped on every one it summoned. Eleven elemental weaknesses rotate onto it mid-fight, and breaking the Rock of Summons resummons it. The Forest of Ordeal warps somebody out with ten seconds to escape, and if they fail, the boss heals. The Fire of Rage counts down at 25, 20, 15 and 10 seconds and is dodged from the footplates.

The Cave of Chaos

Ten players, ten floors a block, seven blocks from First Level, 1~10F to Level of Wreckage, 61~70F, the only raid in the tier.

FloorsLevelBlock bossChaos box
1~10F70Ancient Times' GolemLunia Spirit's Cave of Chaos Box
11~20F75Demon Lord of ChaosForiel God Chaos Box
21~30F80God of FlamesWildur God Chaos Box
31~40F85Plant QueenZugren God Chaos Box
41~50F85KrakenSeres Spirits Chaos Box
51~60F85MedusaSoldin Spirit's Chaos Box
61~70F85Raging KerberosSardes's Cave of Chaos

Each block hides a tougher last boss, Nergal in the first up to the Violent Kerberos in the seventh. Floors 3 and 7 carry the mid-boss, though below eight people it only shows on a one in five roll, and after floor 5 or 7 there is a one in three chance of a warp to a hidden treasure floor, once per run. Missions repeat: step on six, eight or ten wards, keep a Baby Griffon alive, dodge stalactites and meteors. Boxes are private, one per player (floor lists).

Blocks 1 to 6 come from the forest licences, but block 7 does not: it opens at set times, or the [Open Ticket] Cave of Chaos from the Achievement Shop (4,000 Gold plus 800 『AAA』Achievement Coin) opens it server-wide for ten minutes.

The three boss stages

Eight players, no spare lives, locked once the run starts, and all three clamp your stats inside.

Crack of Dimension (Lv 70, about ten minutes) is two rounds against Scorpius, split by an escape sequence where you are morphed and steered through a wall of obstacles. Lose a life in that mission zone and the run ends there.

Prison of Demon Lord (Lv 85, about fifteen minutes) is a machine puzzle. The Prisoned Balrog stays out of reach until you clear its followers and break the Left side pully and Right side pully, which drags it down for a 30 second damage window. A pickup refreshes the window; miss it and the cycle restarts.

Prison of Spider God (Lv 85, about twenty minutes) clamps your stats hard at the gate until you destroy the Strong Seal in its fourth zone. Four boss zones, each on a 60 second timer, against Spider Goddess Anastasia.

Cave of Summons

Five players, Lv 70. A run summons three random bosses from one pool and every player gets a private box per kill, the cheapest spirit box roll in the tier.

BossOddsBox
Lunia, Foriel, Wildur, Zugren14.9% eachthat god's Spirit box
Seres, Soldin9.9% eachBox of Seres Spirit, Soldin Spirit's Box
Molech (Lv 1550)3.0%Molech Box
Twelve rarer bosses1.5% eachincarnate and hidden boxes

Soldin changes form when the first one dies and only the second pays (full pool).

Devastated Forest

Lv 85, five players, and the only stage in the tier with a difficulty picker:

TierLivesDropExpMob healthMob damage
Easy21.0x1.0x1.0x0.0x
Normal11.2x1.5x5.0x1.0x
Difficult02.0x2.0x20.0x2.0x
Chaos02.3x2.5x30.0x3.25x

It is a six wave defence of a spirit weapon: if it falls, the run is over. Waves run 53, 43, 51, 51, 63 and 123 mobs, called when five of the current wave are left or after sixty seconds. The Nephron Warrior closes the stage.

The two towers

Four players, seventy floors, no spare lives and revives switched off.

Tower of OrdealTower of Suffering
Level8570
Gear limitup to one rebirthno rebirth gear
Mob bandLv 200 to 850Lv 51 to 90
Bonus boxesfloors 50, 55, 60, 65, 70none

Both share one floor order and cast, only scaled. You fail the floor the moment anyone loses a life, and a resurrection stone fails the stage outright. Milestone floors pay experience every five, far more in the Tower of Ordeal: 30,000,000 on floor 70 against 10,000,000. Vouchers drop only when you climb alone. It ends on floor 69 with Sieg, Eir, Lir and Dainn together and floor 70 with Ralph, Gaon and Ryan (Ordeal floors, Suffering floors).

Citadel of Darkness

The guild stage, five players, entered with a [Guild] Key to Citadel of Darkness (1 day) or the (30 minutes) version. After each of its sixteen floors the party chooses O to push on for better loot or X to bank what it has; floor 16 is the Lord of Light. Past floor 10 a death heals the enemy side.

What the tier pays

Three gear families come out of Ancient Times, all wanting accumulated level 70 and one rebirth: Spirit (Epic, from the forest spirit bosses and Cave of Summons), Incarnate (Normal, from the incarnate bosses) and God (Rare, from the Cave of Chaos block bosses, and the tier's accessories).

Forest bosses also drop elemental souls, Moon through Light, which the Barter Store turns into Chaos Coin; a damaged one is repaired by Henry in the square. Cave of Chaos blocks 5 to 7 add Rare Jewel Box and Stone of Stats Box rolls, and block 7 is a Soul Trap source alongside the Cave of Summons and the Devastated Forest (what Soul Traps buy). The boss stages pay vouchers, which trade up to spirit boxes and catalysts.

A workable order

  1. Ep1 Forest of Moon with a pass key.
  2. Crack of Dimension, short and repeatable.
  3. Cave of Summons for cheap spirit box rolls.
  4. Ep2 then Ep3, opening blocks 2 and 3.
  5. Tower of Suffering, which wants no rebirth gear.
  6. Ep4, opening Devastated Forest and Prison of Demon Lord.
  7. Devastated Forest on Easy, then upward.
  8. Ep5 and Ep6, opening Prison of Spider God.
  9. Cave of Chaos 61~70F when a ticket or window comes.
  10. Tower of Ordeal last. Solo it for the vouchers.

Every stage here is in the stage browser, and the bosses are in the bestiary.

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