Chaos BibleLunia Handbook
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Combat

Status Effects

Buffs and curses are the same machinery: timed bundles in buckets with hard slot limits. The rules explain why your blessing vanished and why that root broke.

Buffs and curses are the same machinery wearing different hats. Both are bundles: a named package with a duration, a category, and a list of effects inside it. The poison ticking on a boss is a bundle, and so is your healer's blessing. Learn the rules once and they apply everywhere.

The rules that actually bite

Five behaviours cause almost every "why did that happen" moment in a stage.

  1. Same category never stacks. Every bundle carries a category and a level. If something in that category is already on you, a new bundle of equal or higher level replaces it outright, and a lower level one is refused. Two people casting the same blessing does not double it. The stronger cast wins, the weaker cast is thrown away.
  2. Buckets have hard caps. Bundles are filed into separate buckets and each one has its own limit (see the table below). Passives are the exception and are not capped.
  3. A full bucket drops the oldest bundle, not the weakest. If you are sitting at cap and something new lands, the thing you have had on you longest is silently released.
  4. Only one transformation at a time. Applying a morph removes any morph you are already wearing before it applies.
  5. Roots break in the air. The root effect checks your height every frame and removes itself the moment you leave the ground. Freeze does not check anything, so it holds you until it expires.
BucketSlots
Normal buffs15
Cash buffs10
Curses10
Item buffs5
Buffs from a pet or other summon8
Passivesno limit

Curses and debuffs

Durations below are the full range that appears in the game data across every source, from a trash mob's cheap slow up to a raid boss's signature. Individual casts sit somewhere inside that range.

EffectWhat it doesDuration range
Damage over timeTicks damage once per second unless the effect specifies its own interval. Carries an attribute, so your resistance to that attribute applies.2 s to 600 s
FreezeYour character is fully paused. No moving, no attacking, no skills.0.3 s to 5 s (one 30 s outlier)
RootPinned in place. Breaks instantly if you leave the ground.0.5 s to 15 s
SlowMovement speed multiplier. Slows in the data run from -5% to -110%.up to 7200 s
BlindBlinds the target. On a mob it also wipes its hate list, so it forgets who it was chasing.1 s to 10 s
Skill blockYou can still move and swing, but no skills fire at all.5, 10, 15 or 20 s
Reversed controlsYour movement inputs are flipped.1 s to 20 s
ZombieHealing spells do nothing for you. Regeneration effects are unaffected.5 s to 30 s
WeakenCuts your defense by a multiplier. Values in the data go from -25% up to a full -100%.15 s to 60 s
ChokeTicks a percentage of maximum HP rather than a flat number, and it can kill you. Values run from 0.1% to 8% per tick.0.3 s to 121 s
DiseaseMaximum HP cut by half.20 s
Mana burnDrains 15 MP per second and keeps draining at zero.20 s
MorphReplaces your model and often your stat line with something else.0.1 s to 6000 s

A few concrete examples of who does this to whom:

SourceEffect
Tia, Applying PoisonPoison ticking 6 to 28 per second for 15 s, scaling with skill level
Krieg, DisturbanceReversed controls, 2 s to 14 s in stages, 1 s to 7 s in PvP
Yuki, Ultm. Snowstorm of Queen3 s freeze
Dark Eir's curse line-20% movement speed plus up to -189 poison resistance, 10 s to 32 s
Arta, Freezing / Confusing / Slowing HammerA 60 s self buff that procs a 2 s root, control reversal or -50% slow on hit, at 2% per rank up to 24%

Buffs

EffectWhat it does
Deadly blow rateSets a flat chance for your physical or magical hits to become deadly blows, up to a guaranteed 100% on the strongest versions
Critical rushEvery physical attack becomes a deadly blow for the duration
Free castingA chance for a skill to cost no MP at all
Damage minimiseA chance for incoming damage to be reduced to its minimum
HP / MP regenerationRestores either a flat amount or a percentage per second
HideYou become invisible. Arien's version also adds +30% damage while hidden
InvincibleYou take no damage at all
ImmuneImmunity to specific attributes, described as a mask. The full-cover versions block all eleven
Immune to immobilisationKnockdowns, stuns and lifts stop landing on you
Divine shieldBlocks physical damage until the first attack lands, then it is gone
Deadly blow dodgeA chance for an incoming deadly blow to count as a normal hit
Life / mana drainConverts a share of damage dealt or taken into HP or MP
Pass throughEnemies no longer block your movement
Stat, resistance and attribute damage boostsThe bulk of ordinary blessings, potions and passives

Berserk is worth calling out because it is a genuine trade rather than a gift. At its highest tier it grants +95 flat attack but costs you 25% of maximum HP, 25% of maximum MP, 60% of your defense, and bleeds 0.8% of your HP per second for the full 60 s.

Resistance and cleansing

Two separate mechanics, and neither is a simple percentage.

Curse resistance subtracts directly from a curse's chance to land. Almost everything in the game applies flat and ignores this entirely: only eleven bundles in the whole table roll a chance at all, with base chances between 12% and 30%. Where a curse does roll, your curse resistance is subtracted from that chance, and if the result reaches zero the curse can never touch you.

Cleansing compares the strength of the cleansing effect against the resistance value baked into the bundle. Cleanse strength minus bundle resistance gives the chance to strip it; if that is zero or less, nothing happens no matter how many times you try. Most bundles carry zero resistance and come off easily, a large group sits at 0.5 or 1.0, and a small handful of boss effects carry values in the hundreds and are simply not removable. Cleansing also cannot touch passives.

Elemental resistance works on the damage-over-time tick, because those ticks carry an attribute like any other hit. Poison is by far the most common attribute for damage over time, followed by fire, so poison resistance is the most useful line to have when you are taking chip damage you cannot outrun. See Damage and Defense for how resistance converts into mitigation.

What is not covered here

Skill tooltips carry the exact numbers for the rank you have learned, and those are what you should trust for your own build. This page covers the rules and the shape of the effects, not every one of the several thousand bundles in the game. Browse skills and the bestiary for per-source detail.

Chaos Bible

A detailed companion for your adventures in Chaos Lunia. Availability, event rewards, and balance can change. Read the conditions beside each rate and check the current in-game tooltip before spending valuable materials.