Chaos BibleLunia Handbook
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PvP

The arena modes, the second set of skill values the game swaps in when you walk through the door, and exactly how many ladder points a win is worth.

PvP in Lunia is not your stage build pointed at a person. The game holds a complete second copy of every character's skill table, with its own cooldowns, MP costs, attack data and tooltips, and that is the copy the arena uses. If your reliable stage opener feels sluggish in a duel, this page is why.

The modes

ModePlayersMapsAir damage
Ladder2 (1v1)1, City Arena0.93
Death Matchup to 8100.93
Team Tournamentup to 810.93
Event PvPup to 82, Ground of Storm and Snowfight0.93
Battlefieldup to 162, Henry's Castle and Infinite Battle1.5
Battlefield Death Matchup to 1630.93
Training Arenaup to 511.2

Death Match rooms default to 4:4 and hold up to 50 spectators.

Air damage is the juggle multiplier described on the combo page. At 0.93 it compounds downward, so in the ladder, death match and battlefield death match maps every extra air hit is worth less than the last. The two battlefield objective maps are the exception: Henry's Castle and Infinite Battle run 1.5, so juggling pays there exactly like it does in a dungeon. Henry's Castle also needs its own licence, from a quest at level 30.

Your skills change at the door

Across the 17 characters there are 2,890 PvP skill entries, each pinned to one rank of one skill. The arena set is not a multiplier laid over the stage set, it is separate data: 3,112 PvP action definitions out of 12,845, and 1,846 PvP projectile definitions out of 7,162.

Comparing the two lists rank by rank:

ChangeEntries
Longer cooldown in PvP617
Shorter cooldown in PvP62
Higher MP cost in PvP1,596
Lower MP cost in PvP102
Cooldown and MP identical916

Skills cost more and come back slower. A sample at top rank:

SkillCooldown, stageCooldown, PvPMP, stageMP, PvP
Yuki, Teleport7s35s151151
Tia, Hide60s120s214214
Krieg, Adamantine F. Bolt15s35s177319
Ryan, Sulfur Rain25s50s224448
Sieg, Finishing Blow15s30s171308
Eir, Light of Healing12s20s573573
Dainn, Ice Barrier25s40s103309
Ralph, Storm Ground Punch25s25s105316

Arta is the only character whose PvP list is a straight copy: all 73 of her entries carry the stage cooldown and MP cost.

The attack data changes too. Eir's Moon Piece at rank 13 goes from a 10s to a 15s cooldown, 340 MP to 306, fires two fewer projectiles, and each projectile drops from 404 maximum damage to 257. Dainn's Ice Barrier at rank 1 loses a second of duration, loses its freeze effect entirely, and the wall's hit points fall from 10,000 to 10. In a stage that wall is indestructible; the PvP tooltip says it endures three attacks.

The PvP descriptions are not cosmetic rewrites either. Lime's rolling finisher doubles damage on the last hit in a stage and does 1.5 times in PvP, and Tia's rushing punch string gains the line "From second strike, damage will be decreasing" that appears nowhere in the stage text.

Room rules

The room leader sets these, and they show in the room info panel before you join:

OptionValues
Stat limitUnlimited, Max 1000, Max 500
Team size1:1, 2:2, 3:3, 4:4
Set item effectEnabled or disabled
Pet summonAvailable or unavailable
Rebirth skillsUsable or not
Invulnerable 3 seconds after respawnOn or off
Random teamsOn or off
PasswordOptional

The stat limit is the one that reshapes a match. Max 500 caps every stat at 500 and caps attack at 500; Max 1000 does the same at 1000. In a capped room the gap between a fully geared character and a merely competent one largely evaporates.

The ladder

Ladder is the only mode with a rating. You cannot join a ladder room from the room list, you queue for it, and you need stage level 30 and PvP level 10 to queue at all. You get 10 ladder games per day.

Every character starts at 1,500 points. Results are scored with a standard rating formula against your opponent's points, with a maximum swing of 10 per match:

Opponent's ratingYou winYou lose
400 above yours+9-1
200 above yours+8-2
Equal+5-5
200 below yours+2-8
400 below yours+1-9

A draw scores half a win for both sides, so evenly matched players who draw both move zero.

Your points also drive a displayed rank next to the number in your character info. Below 1,400 you sit at 9; from 1,400 the rank counts down one step per 100 points, so a fresh 1,500 character reads 7 and 2,100 reads 1. Above 2,200 the scale flips and counts up again. The English text uses the same word, "rank", for both halves, so 2,100 and 2,300 display identically. Read the point total, not the rank.

What a match pays

A match has to last 1 minute 30 seconds to pay anything. End it faster and the game says so outright: no experience, no gold, no boxes.

Past that, both sides get paid. Winners take a Victor's Box and losers a Box of the Defeated, on all 16 maps that carry a reward table; Infinite Battle substitutes its own Box for Battle Winners and Box for Battle Losers. Anything that will not fit in your inventory is posted to your mailbox.

You also earn PvP experience on its own track, capped at level 60 and separate from your adventure level, plus a little character experience and a gold prize. Winner and loser amounts both scale with the level gap between the teams, the player count, and your kills and deaths. Farming the same opponents is throttled: play too many games against the same group and experience and rewards get limited. The Training Arena has no reward table at all.

What PvP tracks

112 achievements sit in the PvP families, worth 1,440 points between them:

FamilyRange
PvP levelEvery 5 levels from 5 to 50
Ladder points1,510, 1,550, 1,600, then every 100 up to 3,000
Battlefield final blows10 to 1,500, tracked per battlefield map
PvP kills3, 15, 25, 50, 100, 200 and on to 3,000
1v1 winsOne per playable character, plus a perfect-win version at 3 kills

The 1v1 set is the collector's problem: it wants a win against every character in the game, and the "Wanted" tier wants a 3-0. Full list in the achievement browser.

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A detailed companion for your adventures in Chaos Lunia. Availability, event rewards, and balance can change. Read the conditions beside each rate and check the current in-game tooltip before spending valuable materials.