Chaos BibleLunia Handbook
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Mob

Wind Bishop

Wind Bishop Lv 60 Boss

  • Episode Boss
  • Element Physical
  • EXP 1,674
HP
63,002
MP
5,552
Strength
2,172
Dexterity
1,120
Vitality
9,764
Intelligence
976

Includes a fixed bonus of +6,000 HP set on this creature.

By party size

Party size12345678
HP50,40275,60294,503100,803126,004151,205154,355157,505
EXP1,6742,0092,1762,3442,5112,5112,5112,511

The stage multiplies HP and experience by the number of players inside. Raid difficulties change the level first.

Drops

Wind Bishop Lv 60 Boss

  • Episode Boss
  • Element Physical
  • EXP 1,674
HP
57,002
MP
5,552
Strength
2,172
Dexterity
1,120
Vitality
9,764
Intelligence
976

By party size

Party size12345678
HP45,60268,40285,50391,203114,004136,805139,655142,505
EXP1,6742,0092,1762,3442,5112,5112,5112,511

The stage multiplies HP and experience by the number of players inside. Raid difficulties change the level first.

Wind Bishop Lv 57 Boss

  • Semi Boss
  • Element Physical
HP
8,604
MP
736
Strength
1,364
Dexterity
0
Vitality
1,454
Intelligence
128

By party size

Party size12345678
HP6,88310,32512,90613,76617,20820,65021,08021,510

The stage multiplies HP and experience by the number of players inside. Raid difficulties change the level first.

Drops

Wind Bishop Lv 1510

  • Normal
  • Element Physical
  • EXP 66,600
HP
163,838,398
MP
8,088
Strength
41,310
Dexterity
0
Vitality
4,341,914
Intelligence
1,192

Includes a fixed bonus of +133,485,000 HP set on this creature.

By party size

Party size12345678
HP163,838,398229,373,757294,909,116327,676,796368,636,396393,212,155401,404,075409,595,995
EXP66,60079,92086,58093,24099,90099,90099,90099,900

The stage multiplies HP and experience by the number of players inside. Raid difficulties change the level first.

Wind Bishop Lv 56

  • Normal
  • Element Physical
  • EXP 175
HP
9,444
MP
736
Strength
1,330
Dexterity
0
Vitality
1,594
Intelligence
128

By party size

Party size12345678
HP9,44413,22216,99918,88821,24922,66623,13823,610
EXP175210228245262262262262

The stage multiplies HP and experience by the number of players inside. Raid difficulties change the level first.

Drops

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